OpenGenesisLINKWorld Node
World Node
Region, scene and simulation runtime of OpenGenesisLINK.
Updated 2026-09-17
World Node
The World Node runs one or more regions and remains robust across Core restarts through leases, reconnect sessions and persistent region data.
Responsibilities
- regions and scene runtime
- terrain and objects
- avatar presence and movement
- native physics
- region boundary detection and handoff
- later scripts and complete crossing state
Current state
Region Runtime, terrain, objects, presence, movement and adjacent-region handoff exist in 2.0.0-dev; handoff is currently still client-driven.