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OpenGenesisLINKInventory, thumbnails and outfits

Inventory, thumbnails and outfits

Manage assets, textures, inventory folders and objects in OpenGenesisLINK virtual worlds based on OpenSimulator.

Updated 2026-10-25
25 October 2026 update: Latest published release: v0.9.3.12 (14 October; final operator acceptance pending). Current development covers OGL AssetService, mesh/PBR, FastMap 2.0, node staging and World API recovery. Historic sections below describe earlier milestones, not the current stable support surface.

Inventory, thumbnails and outfits

In plain language: Inventory stores clothes, objects and textures. 0.9.3.10 Dev adds server-side thumbnails and improved outfit folders.

What matters?

New: Firestorm can upload thumbnails for inventory items and outfit folders. The server persists them and returns the metadata in inventory fetches. The My Outfits system folder can be ensured through authorized APIs.

Known limitation: Firestorm may require an inventory cache rebuild after replacing an outfit thumbnail. The saved data persists. The separate No Outfit appearance issue is not accepted as fixed.

Inventory thumbnail details

Further information

Technical documentation on Projektarchiv

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