OpenGenesisLINKPhysics and world rendering
Physics and world rendering
Physics in OpenGenesisLINK: BulletSim, collisions and the technical foundations for virtual regions.
Updated 2026-10-13
Physics and world rendering
In plain language: Physics controls collisions, gravity and movement. The current server profile uses BulletSim; Meshmerizer handles certain 3D object processing and Warp3D generates map tiles.
What this means
The earlier planned custom C++ physics engine is not a confirmed implemented feature of this release.
- Physics: BulletSim
- 3D mesh processing: Meshmerizer
- Map tiles: Warp3D
Current technology
The present OpenSimulator-derived runtime profile specifies BulletSim for physics, Meshmerizer for 3D geometry processing and Warp3D for generating map imagery.
The former clean-sheet C++ physics engine concept is not part of the verified 0.9.3.8 release.
Status and references
Current status: 0.9.3.8 Stable is the last released stable server version (8 October 2026). 0.9.3.10 Dev contains ongoing development, not a stable release. Source code alone does not prove completed functionality or real-world compatibility.