OpenGenesisLINKNative Physics
Native Physics
Own C++ physics kernel and roadmap for advanced simulation.
Updated 2026-09-17
Own physics foundation
OpenGenesisLINK contains its own native C++ physics kernel.
Already present
- rigid-body state
- gravity
- semi-implicit velocity/position integration
- configurable restitution
- body position/velocity mutation
- terrain-aware ground contact through a height sampler
- per-body collision radius for ground contact
Still open
Body-vs-body collision, broadphase/narrowphase, constraints, character controller, vehicles, water, buoyancy, ships and cross-region physics are not fully implemented yet.