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OpenGenesisLINKPhysics and world rendering

Physics and world rendering

Physics in OpenGenesisLINK: BulletSim, collisions and the technical foundations for virtual regions.

Updated 2026-10-13

Physics and world rendering

In plain language: Physics controls collisions, gravity and movement. The current server profile uses BulletSim; Meshmerizer handles certain 3D object processing and Warp3D generates map tiles.

What this means

The earlier planned custom C++ physics engine is not a confirmed implemented feature of this release.

  • Physics: BulletSim
  • 3D mesh processing: Meshmerizer
  • Map tiles: Warp3D

Current technology

The present OpenSimulator-derived runtime profile specifies BulletSim for physics, Meshmerizer for 3D geometry processing and Warp3D for generating map imagery.

The former clean-sheet C++ physics engine concept is not part of the verified 0.9.3.8 release.

Status and references

Current status: 0.9.3.8 Stable is the last released stable server version (8 October 2026). 0.9.3.10 Dev contains ongoing development, not a stable release. Source code alone does not prove completed functionality or real-world compatibility.

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