OpenGenesisLINKMesh upload, Warp3D and PBR materials
Mesh upload, Warp3D and PBR materials
Mesh upload fees, LLSD, ZLib LOD, PBR materials and pending Firestorm E2E validation.
Updated 2026-10-25
0.9.3.13: modern material pipeline
The current development branch includes mesh fee fixes, legacy and typed LLSD processing, zlib-compressed LOD/convex-hull decoding and PBR material override work. Warp3D additionally preflights visual LOD content and bounds its map-rendering mesh cache.
Code and regression tests
- Legacy mesh fee LLSD and zlib LOD/hull decoding.
- PBR face arrays bounded to 0–255 and guarded glTF texture/image indices.
- Warp3D mesh LOD caching and fallback to valid visual LODs.
- Defensive handling of invalid sculpt/JPEG2000 input in map rendering.
Not fully approved: complete Firestorm fee/upload/rez/relog, PBR permissions and persistence, region crossing, Hypergrid, and native glTF-model import still require acceptance. glTF JSON material overrides do not constitute a complete glTF mesh importer.
See 0.9.3.13 release gates and FastMap/Warp3D.