OpenGenesisLINKPathfinding: NPCs, routes and NavMesh
Pathfinding: NPCs, routes and NavMesh
OpenGenesisLINK Pathfinding status: A* routes, layered navigation, Firestorm NavMesh capabilities, NPCs and LSL compatibility limitations.
Updated 2026-10-13

Pathfinding: calculating routes
In plain language: Pathfinding allows non-player characters (NPCs) to find routes around obstacles. A NavMesh describes walkable surfaces.
What exists in source?
- Bounded A* terrain routes with clearance checks
- Layered navigation with explicit verified stair and bridge transitions
- Verified surfaces/raycast building blocks and an NPC waypoint follower
- Experimental LSL
llGetStaticPathandllGetClosestNavPoint - Firestorm NavMesh capability transport foundation
Limit: Real Firestorm-compatible NavMesh payloads and full NPC/character LSL behavior are not yet accepted in live tests. Pathfinding is opt-in and disabled by default; Firestorm menus may remain greyed out.