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OpenGenesisLINKScripting: LSL, OSSL and pathfinding

Scripting: LSL, OSSL and pathfinding

LSL scripts for virtual worlds: scripting engine, OpenSim functions, Second Life compatibility and implementation status.

Updated 2026-10-13
OpenGenesisLINK scripting

Scripting: LSL, OSSL and pathfinding

In plain language: LSL scripts control objects and interactions. The inherited OpenSimulator script engine is being extended with experimental navigation APIs.

What matters?

The server retains the OpenSimulator-based LSL/OSSL engine. OpenGenesisLINK adds llEstateSay for estate-wide communication and experimental llGetStaticPath and llGetClosestNavPoint terrain queries in 0.9.3.10 Dev.

Several Second Life character APIs, including llCreateCharacter and llNavigateTo, are not fully integrated. A source method name does not guarantee parity.

Detailed LSL comparison

Further information

Technical documentation on Projektarchiv

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