OpenGenesisLINKScripting: LSL, OSSL and pathfinding
Scripting: LSL, OSSL and pathfinding
LSL scripts for virtual worlds: scripting engine, OpenSim functions, Second Life compatibility and implementation status.
Updated 2026-10-13

Scripting: LSL, OSSL and pathfinding
In plain language: LSL scripts control objects and interactions. The inherited OpenSimulator script engine is being extended with experimental navigation APIs.
What matters?
The server retains the OpenSimulator-based LSL/OSSL engine. OpenGenesisLINK adds llEstateSay for estate-wide communication and experimental llGetStaticPath and llGetClosestNavPoint terrain queries in 0.9.3.10 Dev.
Several Second Life character APIs, including llCreateCharacter and llNavigateTo, are not fully integrated. A source method name does not guarantee parity.